What motion transfer means
In a normal swap, the model changes one element and keeps the rest of the frame. In motion transfer, it keeps only the movement and the camera from your clip and rebuilds the scene around a new subject. That is how a mascot can perform the steps of a dance you filmed in your living room, or a dragon can follow the path of a running dog.
Because the performance is borrowed from real footage, the result moves with natural weight and rhythm, which is hard to get from a text-only video prompt.
What you can make with it
Motion transfer is strongest when the movement is the asset.
- Brand mascots: give a cartoon mascot a dance or a wave you filmed yourself.
- Game and story ideas: preview how a creature would move in a scene.
- Pet content: turn your dog's run into a fantasy animal's run.
- Kids' content: let a plush toy or cartoon animal perform simple actions.
- Trend formats: rebuild a trending motion with your own fictional character.
Motion transfer versus a swap
Use a swap when the shot is right and one thing in it should change: the product in a hand, the jacket, the dog. Use motion transfer when the movement is what you care about and the whole scene can change around it: a new character, a new place, a new look. On Genjutsu AI, both run on the same clip upload, so you can try a swap first and move to motion transfer if the change you want is too large for a swap.
Motion transfer needs at least one image of the new character, because the model has to know who should perform the movement. A swap or a restyle can run from text alone.
How to do it on Genjutsu AI
The source clip should be 4–15 seconds long, at least 720p and 24–60 fps, as an MP4 or MOV up to 100 MB. Higgsfield Motion Transfer needs at least one reference image.
- Film or choose the motion A single subject with clear, full-body movement and a steady camera transfers best.
- Choose Higgsfield · Motion Transfer Select it in the engine list in the studio. It renders at 480p, 720p or 1080p.
- Add the character Upload an image of the pet, cartoon or CGI character that should perform the motion. Add more angles if you have them.
- Describe and run Add a short instruction, for example 'Give the motion of @Video1 to the cartoon fox in @Image1, in a sunny forest clearing', check the price and start.
Getting a convincing result
Match the body plan. A two-legged character copies a human dance more convincingly than a snake; a four-legged creature suits a dog's run. Keep the subject large in the frame and avoid crossings where another person or object hides the limbs.
If the character's design drifts between frames, use a cleaner reference with a plain background, or add a second view of the character from the side.
Filming for motion transfer
If you are filming the motion yourself, wear clothing that contrasts with the background so the limbs are easy to read, keep the whole body in frame and avoid props that cross in front of you. A tripod or a slow, steady handheld move gives a cleaner result than a fast whip pan. Record a few seconds longer than you need and trim the best 4–15 seconds before you upload.
Limits and rules
On Genjutsu AI, the new performer must be a pet, a cartoon, a mascot or another fictional character. The studio does not accept a real person's likeness as the target, even with consent, and does not swap faces. Use footage you filmed or have permission to use, and make sure you own or may use the character design.